SUPERHOT is a title that tells you very little about what you’re getting into. The description just barely gleans it. It’s a first-person shooter where time moves only when you move. The art style exposes only minimalistic qualities. None of it seems like pieces that could come together to form a coherent and full game, so it was hard to expect much going in. However, as the game played out, inviting us in and expanding, SUPERHOT quickly became something more than a funny name and a quirky mechanic. SUPERHOT is actually an impressive and interesting puzzle where the solution just happens to be shooting strange red enemies.
Reviews - Page 3
Life after the flood isn't easy, and The Flame in the Flood reminds you of that at every turn. With nothing but your loyal dog and a keen sense of crafting, you'll have to survive as long as you can if you hope to learn what happened to the world before the flood. The Flame in the Flood is a challenging survival game, but one that eases you into its world and mechanics well, allowing you to learn from your experiences without getting frustrated too early on. The longer you play, the more adept you get, and the more satisfying it is to make it down river. It's also that much more crushing to lose everything to those damned wolves.
Hearing that Telltale Games would be exploring Michonne's past in depth for the first time was exciting. Hints and small bits of her history have been dribbled out slowly in The Walking Dead comics, but the driving forces of Michonne's life have never really been dealt with the way they have with other characters. Though some new ground is tread, the first episode of The Walking Dead: Michonne doesn't bring much we didn't already know to the front. What's more, it spends so much time introducing new characters, there's hardly any time for Michonne to show off.
As the fifth proper entry in one of gaming's biggest franchises, Street Fighter V had a lot to live up to. Street Fighter I & II helped create the genre of fighting games, and Street Fighter III & IV helped to revitalize them. To live up to its predecessors Street Fighter V needed to be electrifying, and since it came from a huge, triple-A video game company, it should offer an experience both massive in content and potential. What we got instead was the digital embodiment of greed.
Plants vs. Zombies made the jump from an immensely popular tower defense game on mobile platforms to a colorful class-based third-person shooter last year. The first Plants vs. Zombies: Garden Warfare was a lighthearted and unique blend of the classes and tower defense mechanics of the original and traditional team-based multiplayer shooter mechanics. Garden Warfare was content with being a fun shooter that had some depth in its character and class customization. So the question remains, how does Garden Warfare 2 improve on the original’s mechanics and gameplay? In short, it doesn’t.
When a game takes aim at some of the heaviest of emotional torments, it’s always a tricky scenario on whether these matters will hit or miss. Insanity, depression, obsession, and fear can take on a myriad of forms within in a game, but proper conveyance in order to draw the player in and make these tones worth exploring is another task altogether. Layers of Fear is the kind of game that opens itself just enough to make players curious to see the whole picture. It teases clues to drive the player deeper and deeper into unraveling its disturbing mystery and despite its utterly macabre feel, it does a good job of getting us to see what new and dreadful thing was behind the next door.
It’s been a while, but it’s time once again to return to the Commander’s seat. XCOM 2 is a return to form almost entirely in the best of ways. Firaxis Games has had over three years since it began a successful reboot with XCOM: Enemy Unknown. That said, the developers not only shook the dust off the rebooted product, but reinvigorated it with enhanced features on most of the things that made Enemy Unknown fun. The game is not without flaws and shortcomings, but it has enough quality substance to overcome most of its problems.
Firewatch is a gorgeous game. There are breathtaking vistas around every corner, bubbling rivers flowing to crystalline lakes and sprawling meadows more verdant than any you've ever known. It's all realized with an eye that captures the majesty of the natural world, but exaggerated for effect by painting a landscape in the way a poet would sonnetize a moment in time. Being out in these Wyoming expanses is incredible, as everywhere you turn provides a different, stunning perspective of Campo Santo's vision of the world.
From that love comes a touching story packed into a beautiful setting with a delightful main character in Yarny. The care and devotion of the team at Coldwood to the craft of game development is more than evident at every turn. This game is not without its frustrations, particularly in puzzles toward the end of the game, but the brief fleeting moments of anxiety are easily countered by the overall warmth that Unravel exudes. This is a game I'll play when I'm having a bad day and want to turn it around.
Fortified is the kind of game that I want to keep playing, but it frustrates me just as much as it entertains me. It does everything it can to stand between me and victory -- as a good game should -- but it does these things in way that's sloppy, unclear, and lacking direction. I want to say great things about Fortified, there's a lot to like here, but those compliments are bundled with a few legitimate concerns.