Competitive platforming has always been one of the weaker spots in my gaming repertoire. I'm a major spaz, and often my twitch reflexes guide me down the nearest endless shaft of doom or into a wall of spikes instead of keeping me out of harm's way. That doesn't mean I avoid games like Rayman Origins or New Super Mario Bros. all together, though. Quite the opposite in fact, as I just can't seem to keep myself away from these kinds of games. That's part of the reason I found myself awaiting the release of 13AM Games' Runbow. The other parts have to do with the frantic nine-player multiplayer action and that sweet visual aesthetic.
Mega Man fans have been starving for a new Blue Bomber game for years now, especially since the Mega Man Legends 3 fiasco in 2011. While the Mega Man Legacy Collection won't scratch that itch -- if anything the itch gets worse playing these games -- it's still a great way to relive the glory days of Mega Man in ways I didn't even expect.
After getting a gritty makeover, the Lancer-revving COGs are back in full force in Gears of War: Ultimate Edition. This debut project of The Coalition (formerly Black Tusk Studios) brings Marcus Fenix and his muscle-bound brothers in arms over to the Xbox One after three excellent entries on the Xbox 360 (and Judgment). The Coalition have completely rebuilt the original 2006 Gears of War title from the ground-up in order to hold fans over until the late 2016 (or beyond) release of Gears of War 4.
Tellatale's Tales From the Borderlands has been all over the place. While normally that would be a bad thing for a game, it actually works to TFTB's favor. What started as a story about a con gone wrong has evolved into a wild hunt for treasure and betrayal, and now with "Escape Plan Bravo," a heist adventure. Though all the core players have remained the same, shifting the type of story they're involved in has kept Tales From the Borderlands fresh and different every time you start a new episode. "Escape Plan Bravo" keeps the laughs coming, moves the story along in interesting ways, and is might just be the ultimate penultimate episode Telltale's ever delivered.
Volume, the latest game by Thomas Was Alone creator Mike Bithell, takes typical top-down stealth gameplay, and mixes in its own artistic flare and characters. The result is a very well told story mired by repetitive gameplay. The foundation upon which the game’s mechanics are built is solid and it’s very fun to run through missions undetected, but it becomes less fun in extended play sessions.
Who is Dr. Katherine Collins? What's all over? Where the heck are all the people? These are but a few of the questions you'll be asking during Everybody's Gone to the Rapture, the new game from The Chinese Room, the team behind Dear Esther.
Getting a competent baseball simulation game on the Xbox platform since EA scuttled the MVP series has been a challenge. Though a few developers have tried their hands at bringing the excitement of America's pastime to life on Microsoft's consoles, there haven't been very many success stories. With Super Mega Baseball: Extra Innings, Metalhead Software is hoping to buck that trend, and become a true go-to baseball sim for fans thirsty for hardball on the Xbox One. The devs are successful in bringing quality baseball to the console for the most part, but Super Mega Baseball has a few shortcomings that keep it from becoming a truly standout experience.
Nostalgia is a powerful thing. Bringing back memories of a lost age of innocence is a sure way to make people very happy, and Rare Replay has nostalgia pouring out of it. Every single part of this game was designed with the long-tenured player in mind, especially the hilarious introduction song that describes the developer's thirty years in the business. Thankfully the games play just as enjoyably, creating a really fun package of games that are sure to delight both the young player and the more seasoned vet.
As one of the first games published under Activision's revitalization of Sierra, the two-man, California-based development studio, The Odd Gentlemen, have brought back King Graham in a re-imagined version of King's Quest. While Sierra has tried to bring back the King's Quest series plenty times in the past (including a cancelled version of King's Quest IX by the adventure game gurus at Telltale Games), this marks the first new title of the series in over 17 years.
With the arrival of the penultimate episode of Telltale's Game of Thrones comes a rush of mixed feelings. I don't want things to be over, but I also want to bring some resolution to House Forrester. Whether or not the Forresters get the resolution they deserve I can't rightly say just yet, but nothing in Westeros comes without a price, for good or ill. For four episodes now, I've been guiding this family as best I can to ensure the safety and future of the Forrester name. It hasn't always gone the way I've wanted or imagined, but like any good installment of Game of Thrones, be it a chapter from the book or an episode of the show, there's a glimmer of hope off in the distance. Though this episode's pacing was a bit rushed, that horizon draws ever closer, and so does the final fate of the Forresters.