Previews - Page 3

PAX South 2017: RUINER is a Beautiful Marriage of Hotline Miami and Cyberpunk [Preview]

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by T.J. Denzer January 30, 2017 @ 2:00 PM
Devolver Digital
RUINER is a melee/shooter action game from Reikon Games very much in the same vein of control as Hotline Miami with a 3D isometric view, light-RPG elements and cyberpunk twist, and at PAX South, we got an early taste of what RUINER has to offer.

The Nintendo Switch's Initial Library Preaches Quality over Quantity [Preview]

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by Jason Fanelli January 20, 2017 @ 2:22 PM
-Nintendo
The Nintendo Switch is hoping to offer a vast library of varied titles right from the jump, and if the recent preview event in New York City is any indication that hope is resting on solid ground. The room holding the event housed over a dozen games coming either at launch or soon afterward.

Final Fantasy XV Feels Familiar and Foreign at Once [NYCC 2016]

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by Sarah LeBoeuf October 14, 2016 @ 3:00 PM
Square Enix
Square Enix’s flagship Final Fantasy series has undergone many evolutions in the last 20 years, but there are still some hallmarks expected from a game in the core franchise. Final Fantasy XV does have some of these familiar elements: dudes with hair reaching varying degrees of spikyness; a grand, high-stakes story involving a prince undertaking an epic journey; there’s even a grumpy old man named Cid. But these familiar details are juxtaposed with some pretty big departures from the formula. That’s not necessary a bad thing, as I discovered during my hands-on session with FFXV earlier this week. If anything, the demo showed me that the long-awaited next entry in the series is a lot of fun if you’re willing to let go of nostalgia and embrace the new.

Teddy Roosevelt the Jerk and Other Civilization VI Adventures

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by Sarah LeBoeuf October 14, 2016 @ 1:00 PM
Firaxis Games
Sid Meier’s Civilization VI, the latest in a landmark strategy series that spans decades, is less a game of sweeping changes than it is minor tweaks—and that’s a good thing. Civ V, released a lifetime ago (in video game turns) back in 2010, was damn close to perfection and kept gamers—this one included—coming back for hundreds and hundreds of hours. Messing with that formula too much might have been a recipe for disaster. Instead, Firaxis kept what worked and enhanced everything along the way.