Longform - Page 3

Hotline Miami Jacket Kickstarter Makes the Digital Physical

by Luke Brown March 2, 2015 @ 3:39 PM
Last August, ESC Toys and Dennaton Games turned to Kickstarter in an attempt to bring the protagonist of Hotline Miami to life in action figure form. The hope was to turn Jacket into a sixth-scale collectible, with all manner of accessories and authentic clothing pulled from the game itself to accompany him. With a fairly modest $60,000 goal, the venture was funded in less than 24 hours, and went on to secure nearly two and a half times its target by the time all was said and done.

How Impact Winter Turned Kickstarter Failure Into Steam Success

by Sarah LeBoeuf February 24, 2015 @ 12:21 PM
Mojo Bones
In October 2014, a little-known UK indie studio launched a Kickstarter campaign for Impact Winter, a survival RPG described as “Fallout meets Oregon Trail.” It was an ambitious project for the small development team, with the Kickstarter description touting “open-world gameplay with dynamic weather, haunting interiors and fearsome wildlife” on a relatively small budget of £95,000 (around $150,000). One month later, the campaign concluded with Mojo Bones reaching not even a quarter of its fund-raising goal, and that was the last we heard of Impact Winter… until last week, when the project reemerged on Steam Greenlight and was approved in under three days.

Mega Man Morality: The Debate About Forgiveness, Ethics And The Nature Of The Soul (Seriously)

by Chris Sims December 16, 2014 @ 8:00 AM | ComicsAlliance
Back when it first started up, I wrote a review of Archie's Mega Man comic where I called it "the smartest superhero comic on the stands," mostly because of the way that it took on some pretty serious ideas without detracting from the accessible, all-ages adventure that made it such a fun read. That bit in the first arc where Mega Man starts to withdraw from his family, becoming cold and, well, robotic because of the psychological toll of destroying other robots like himself is still one of my favorite scenes in comics from the past few years. Forty issues later, I can still stand by that statement. Mega Man hasn't just continued building one of the most enjoyably action-packed stories around the bare-bones plot of "go right, shoot robots" that it got from the video games, it's also having conversations about ethics, forgiveness and what it means to love someone that nobody else in comics is coming close to. And it's great.

World of Warcraft's Stat Squish Will Change the Game for the Better

by kevinbrawn July 17, 2014 @ 4:53 PM
It's an exciting time for many MMO players. The air is fresh with buzz about Trion Games new MMO Archeage, The Elder Scrolls Online was just released and players are grinding through some of their favorite zones in Elder Scroll games, and Blizzard is releasing day by day information on the upcoming Warlords of Draenor expansion for World of Warcraft.